|
7 November 2002
PRESS RELEASE
Worldwide Sports Data Language is Released
NEW YORK (Nov. 7, 2002) - A new computer language to
describe sports results was released to the public at the “Sports Media &
Technology” trade show sponsored by Street & Smith’s SportsBusiness
Journal. The Sports Markup Language, or SportsML, gained preliminary approval
at the International Press Telecommunications Council's autumn meeting.
More than 40 representatives of
the world's major new agencies, including AP, Reuters, The New York Times,
Agence France-Presse, Deutsche Press-Agentur, Reuters, Sweden's Tidningarnas
Telegrambyrå, and Pinnacor participated in the Amsterdam meeting and in
previous SportsML working sessions. The effort began in March 2001.
SportsML breaks sports data into
bite-sized pieces and allows publishers to completely describe the how, what,
when, where and why of sports. Documents in SportsML can be as simple or as
complex as needed, drawing from a wide range of available descriptions for
sports scores, schedules, standings and statistics.
Team and player names, results,
standings and other important information are handled in a standardized way,
greatly reducing the tedious editing process that is often required to prepare
sports results for publication. League data can also be stored in SportsML,
making standings and playoff results easier to handle.
At the autumn meeting in Amsterdam, The New York Times announced
its support for SportsML. “The newspaper industry has been waiting years for
something like SportsML,” says Walter Baranger of The New York Times. “We
expect to use it as soon as it is available from our sports data services.”
“SportsML’s goal is to expand
opportunities for interactive sports publishing, making it less expensive to
produce and manage data, and easier to create compelling sports applications,”
says Alan Karben of Pinnacor, chairman of the SportsML initiative.
SportsML is a dialect of a
worldwide standard formatting language known as XML, and its data can be easily
exported to hand-held devices, the World Wide Web, newspaper publishing systems,
or sports archives. As a part of the XML programming family, SportsML adheres
to benchmarks set down by W3C, the organization that sets the standards for the
World Wide Web.
SportsML 1.0's final ratification
is expected at the next regular IPTC meeting, to be held 18-20 March 2003 in Nice, France. The SportsML Web site – http://www.SportsML.com – offers the latest
information about the standard and its adoption.
|