|
15 May 2003
PRESS RELEASE
Worldwide Sports Data Language is Launched
WASHINGTON (May 15, 2003) - A new computer language to describe
sports results has been given final approval by a worldwide consortium of news organizations.
Sports Markup Language, or SportsML, is a standard created by the
International Press Telecommunications Council (IPTC), an association of
the world's major news agencies.
Plans to integrate SportsML into mainstream news feeds were discussed at an IPTC meeting in Washington, D.C., on May 1. This followed formal ratification of the standard at the regular spring 2003 IPTC meeting in Nice, France.
SportsML breaks sports data into bite-sized pieces and allows publishers
to completely describe the how, what, when, where and why of sports.
Documents in SportsML can be as simple or as complex as needed, drawing
from a wide range of available descriptions for sports scores,
schedules, standings and statistics.
Team and player names, results, standings and other important
information are handled in a standardized way, greatly reducing the
tedious editing process that is often required to prepare sports results
for publication. League data can also be stored in SportsML, making
standings and playoff results easier to handle.
In Washington, members decided to more tightly integrate SportsML with other IPTC standards, making it easier to install and maintain applications that use SportsML. The final version of SportsML and supporting documents is now available at no cost on the IPTC's web site.
Members of the IPTC include The Associated Press, Reuters, The New York Times, Agence
France-Presse, Deutsche Press-Agentur, Reuters, Sweden's Tidningarnas
Telegrambyrå, and Pinnacor (formerly ScreamingMedia).
At an autumn 2002 meeting in Amsterdam, The New York Times announced its
support for SportsML. "The newspaper industry has been waiting years for
something like SportsML," said Walter Baranger of The New York Times.
"We expect to use it as soon as it is available from our sports data
services."
"SportsML's goal is to expand opportunities for interactive sports
publishing, making it less expensive to produce and manage data, and
easier to create compelling sports applications," said Alan Karben of
Pinnacor, chairman of the SportsML initiative.
SportsML is a dialect of a worldwide standard formatting language known
as XML, and its data can be easily exported to hand-held devices, the
World Wide Web, newspaper publishing systems, or sports archives. As a
part of the XML programming family, SportsML adheres to benchmarks set
down by W3C, the organization that sets the standards for the World Wide
Web.
The SportsML support and information web site is www.SportsML.com
|